{
  "id": "scene.ruby-expedition-yard",
  "type": "scene",
  "version": "1.0.0",
  "title": "Ruby's Expedition Yard",
  "purpose": "Turn readiness, logistics, rescue, and execution into cooperative play rather than combat spectacle.",
  "realmId": "realm.bellwether",
  "mode": "Play",
  "lifecycle": "available",
  "dimension": "2.5D",
  "projection": "2:1-isometric",
  "form": "realistic",
  "background": "eastern work shore, boat sheds, weather towers and open channel",
  "areas": [
    {
      "id": "scene.ruby-expedition-yard.area.1",
      "name": "readiness circle",
      "semanticOrder": 1
    },
    {
      "id": "scene.ruby-expedition-yard.area.2",
      "name": "equipment racks",
      "semanticOrder": 2
    },
    {
      "id": "scene.ruby-expedition-yard.area.3",
      "name": "vehicle bay",
      "semanticOrder": 3
    },
    {
      "id": "scene.ruby-expedition-yard.area.4",
      "name": "rescue pool",
      "semanticOrder": 4
    },
    {
      "id": "scene.ruby-expedition-yard.area.5",
      "name": "departure gate",
      "semanticOrder": 5
    }
  ],
  "assetIds": [
    "architecture.expedition-shed",
    "object.readiness-ring",
    "object.rescue-launch",
    "object.equipment-rack",
    "object.weather-mast",
    "object.red-rose-standard",
    "object.wolf-mark",
    "effect.route-readiness"
  ],
  "interactionIds": [
    "interaction.ruby-expedition-yard.run-readiness-check",
    "interaction.ruby-expedition-yard.assemble-loadout",
    "interaction.ruby-expedition-yard.practice-rescue",
    "interaction.ruby-expedition-yard.commit-to-task",
    "interaction.ruby-expedition-yard.abort-safely",
    "interaction.ruby-expedition-yard.depart"
  ],
  "actorIds": [
    "actor.ruby-knox",
    "actor.orson-bell"
  ],
  "portalIds": [
    "portal.yard-to-expedition",
    "portal.yard-to-workshop"
  ],
  "lightingStates": [
    "clear-readiness",
    "weather-warning",
    "night-rescue"
  ],
  "capacity": {
    "soloFallback": true,
    "localSoftCap": 1,
    "shardHardCap": 64,
    "overflow": "scene replicas with shared canonical state"
  },
  "camera": {
    "desktop": "16:9 organizing form centered with 15% overlay reserve",
    "mobile": "portrait crop follows focus anchor; spatial minimap available",
    "ctv": "spectator-safe wide composition",
    "xr": "future compatible anchors; not Level 1 shipping"
  },
  "accessibility": {
    "semanticSummary": "Turn readiness, logistics, rescue, and execution into cooperative play rather than combat spectacle.",
    "focusOrder": [
      "actor.ruby-knox",
      "actor.orson-bell",
      "interaction.ruby-expedition-yard.run-readiness-check",
      "interaction.ruby-expedition-yard.assemble-loadout",
      "interaction.ruby-expedition-yard.practice-rescue",
      "interaction.ruby-expedition-yard.commit-to-task",
      "interaction.ruby-expedition-yard.abort-safely",
      "interaction.ruby-expedition-yard.depart",
      "portal.yard-to-expedition",
      "portal.yard-to-workshop"
    ],
    "reducedMotion": true,
    "nonVisualMap": true
  },
  "stateLayers": [
    "canonical-world",
    "player-specific",
    "scene-instance",
    "ephemeral-visual"
  ],
  "provenance": {
    "canon": "V0.39",
    "isometricSystem": "V0.1",
    "status": "build-ready reference specification"
  }
}
