All systemsIsland MapFamilyQuestsSchemasDataDownload package

Build specification

Allies#

An Ally is a Source-shaped intelligent companion. Creating one is a short weaving flow at The Apiary entrance, not a character-stat sheet.

Weaving flow#

  1. Presence: choose a non-humanoid seed, instrument, totem, or abstract portrait family; preview Open/Engaged/Focused/Dreaming states.
  2. Stance: choose how it speaks, disagrees, explains uncertainty, asks before acting, and handles quiet.
  3. Wisdom: grant one narrow Drop. Personal material remains Source-and-Ally only; secret is undiscoverable; private requires a grant; public is visible within purpose.
  4. Connections: none by default. Each later connection names account, scopes, expiry, and consequence.
  5. Automations: none by default. Automations create ActionRequests and never bypass confirmation.
  6. Skills: add two Level 1 skills; each can propose only registered commands.
  7. Boundary review: show denied capabilities and run one harmless rehearsal.

Physical representation#

Allies never become default humanoid walkers. With Source consent and Scene safety, an Ally may move its portrait stand or related object through a typed movement Action. The Source can lock it in place. Movement conveys presence and attention, not proof of consciousness or emotion.