All systemsIsland MapFamilyQuestsSchemasDataDownload package

Build specification

Avatars#

An Avatar is the Source-controlled representation within the Bellwether Realm. Level 1 uses an embodiment ladder: ambient indication → sigil/totem → portrait medallion → portrait stand integrated with furniture → activity-specific seated form. Full humanoid locomotion is not required.

The same Avatar ID persists across representations, Scenes, surfaces, and shards. Identity-bearing traits, declared name/pronunciation, access needs, current Roles, and relationship context remain stable. Presence states are present, speaking, focused, away, and offline; none implies emotional truth.

Movement commands belong to the Source. Accessibility travel may use a semantic route while preserving the same destination, timing consequence, and arrival orientation. Other players see only consented representation and presence detail. A crowd aggregation never erases an individual whose agency is needed for the current Action.