Build specification
Level Progression#
Spine#
- A Bell at the Harbor — arrive; choose one object to carry; reach the Lantern.
- What Are You Trying to Make Happen? — state an intention; answer adaptive questions; confirm or correct the pitch receipt.
- A Place to Begin — inspect the four signals; accept or disagree; choose a first quest.
- The Empty Table — name a bounded Level 1 outcome; invite at least one needed role or accept solo fallback; claim a Project table.
- The False Door — find the assumption locking the door; make two alternative frames; bring one useful possibility to a Project.
- Contact with Reality — select one constraint; test a small build; record one failure and one repair.
- The Open Chair — invite without pressure; make one boundary explicit; help a Project name a legitimate decision path.
- One Useful Stranger — encounter another Source or consented asynchronous presence; exchange one bounded offer; decline or continue explicitly.
- A Companion with Boundaries — choose an Ally presence; set Stance; grant one Wisdom scope; review denied capabilities.
- Something Real — accept a visible outcome; create an Artifact or relationship Contribution; submit with provenance; receive acceptance or revision.
- What Should Move? — inspect two requests; review conflicts; cast one non-binding signal; observe a governed decision.
- The Table Remains — complete a role-balanced milestone; write the next durable state; open a return path.
- The Second Bell — ring the bell once; leave a note; recover an older version of the note; choose but do not prove an explanation; return.
- The Bridge Beyond Bellwether — hold an accepted Contribution; participate in a resource decision; create or use an Ally; complete the Second Bell; inspect the wider Reality Game bridge.
The spine is a dependency graph, not one enforced corridor. Social meeting, Ally creation, island exploration, and role quests can interleave. A solo fallback exists for every blocking social beat, but completing Level 1 still requires the player to make or respond to one genuine relationship offer, synchronously or asynchronously.
Progress dimensions#
- Orientation: evidence-backed role fluency across four directions.
- Contribution: accepted Artifacts, decisions, repairs, invitations, and agreements.
- Relationship: explicit grants and shared work, never inferred popularity.
- Project: purpose → table → workshop → compound.
- Agency: ability to preview, confirm, and audit consequential Actions.
- Mystery: observations and interpretations held without false certainty.
No single numeric level determines competence or authority.
Completion receipt#
The completion Command verifies: Orientation receipt, created/used Ally, Project membership, accepted Contribution, resource-decision participation, and The Second Bell. The receipt names what the player did, what persists, and which wider paths opened. Bellwether remains playable; completion never removes the island or family.