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Build specification

Multiplayer#

Population bands#

Concurrent populationRuntime behavior
1full solo path; family Actors/Ally support; asynchronous human offers
2–8shared table/quest instance; direct portrait presence
9–32Area-local voice/text; nearby individual presence; scoped group Actions
33–256Scene shards share canonical world version; public events replicated; private interaction local
257–5,000Area shards, presence constellations, scheduled gatherings, event-stream summaries
5,000+regional/cohort shards; shared milestones and Portal topology; sampled crowd rendering; no global chat

Canonical Actor, Project, Portal, and island changes use versioned events and conflict-safe Commands. Presence and ambient motion are not canonical. A player enters a shard with friends/project collaborators when authorized, otherwise the least-loaded compatible shard. Moving shards preserves Source/Avatar identity and returns focus to the same landmark.

Social safety#

Proximity does not grant messaging. Requests carry identity, purpose, context, and easy decline. Block/mute separates presence and communication without implying the blocked person disappeared from shared world truth where that would be misleading. Moderation Actions are typed, appealable, and privacy scoped.