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Build specification

Bellwether Level 1 — Overview#

Product outcome#

Bellwether teaches Kiduna by letting a Source make one consequential thing with people and intelligent companions. The player arrives on an island, meets one family with six enduring points of view, pitches what they want to make happen, receives a provisional Orientation, explores, creates an Ally, starts or joins a Project, contributes, takes part in a resource decision, encounters an unresolved temporal mystery, and opens a bridge to the wider Reality Game.

The level is complete when those actions form a durable graph of relationships, Artifacts, decisions, permissions, and Records—not when a progress bar fills.

Constitutional decisions#

Shipping slices#

  1. Ten minutes: arrival, humor, place, family, the pitch question.
  2. Thirty minutes: complete pitch, inspect Orientation, choose a personalized quest, leave The Lantern.
  3. Two hours: meet a collaborator, weave an Ally, enter The Apiary, make an accepted Contribution, signal a resource decision, complete The Second Bell.
  4. Return session: receive an Actor message, find a Project or portal changed, and continue from a stable return anchor.

Package contract#

The package contains 17 Scene specifications, 130 explicit asset records, 41 Portals, 14 quests, 41 event definitions, 22 schemas, and a static documentation Site. Run npm run validate before treating any change as releasable.