All systemsIsland MapFamilyQuestsSchemasDataDownload package

Build specification

Pitch Room#

Contract#

The Pitch is a private, resumable Actor conversation whose output is an editable Pitch receipt, not a psychological profile. The player answers “What are you trying to make happen?” in speech, text, selected prompts, or by placing an Artifact. The six Actors adapt from a shared structured state.

Question policy#

  1. Extract provisional claims: desired change, people affected, evidence, constraints, resources, legitimacy, first executable step.
  2. Choose the family Actor whose essential question most reduces uncertainty or exposes material risk.
  3. Ask one short question. Do not chain three questions or paraphrase a prior one.
  4. Accept “I don’t know,” disagreement, humor, or a counter-question as valid play.
  5. Stop at four questions minimum; stop earlier only if the player explicitly chooses a provisional result. Never exceed ten without offering a break.

Actor turns#

Stella locates horizon; Orson tests capacity; Cadillac tests value/resource movement; Psy challenges assumptions; Ruby asks for a near-term commitment; Vesper tests participation and legitimacy. Their questions can disagree. The system never forces consensus among them.

Receipt#

The receipt contains the player’s intention in their words, six structured claims with confidence/source, unresolved questions, four Orientation signals, and two first-quest options. The player can correct every claim. Confirmation writes the receipt and evidence provenance; raw conversation retention follows the selected consent.

Visual states#

Dormant → listening → Actor focus → evidence placed → mixed Compass response → provisional reveal → confirmed or disputed. No progress meter appears in the room. Reference: assets/reference/generated/pitch-room-concept.png.