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/accessibility→docs/ACCESSIBILITY.md/actor-runtime→docs/ACTOR-RUNTIME.md/allies→docs/ALLIES.md/apis→docs/APIS.md/arg-system→docs/ARG-SYSTEM.md/assets→docs/ASSETS.md/audio→docs/AUDIO.md/audiovisual-reference-prompts→docs/AUDIOVISUAL-REFERENCE-PROMPTS.md/avatars→docs/AVATARS.md/bellwether-island→docs/BELLWETHER-ISLAND.md/canon-provenance→docs/CANON-PROVENANCE.md/component-inventory→docs/COMPONENT-INVENTORY.md/core-game-loops→docs/CORE-GAME-LOOPS.md/crowd-scaling→docs/CROWD-SCALING.md/decisions-and-open-questions→docs/DECISIONS-AND-OPEN-QUESTIONS.md/desktop→docs/DESKTOP.md/economy→docs/ECONOMY.md/event-model→docs/EVENT-MODEL.md/family-actors→docs/FAMILY-ACTORS.md/funding→docs/FUNDING.md/governance→docs/GOVERNANCE.md/implementation-guide→docs/IMPLEMENTATION-GUIDE.md/interaction→docs/INTERACTION.md/island-map→docs/ISLAND-MAP.md/isometric-visual-system→docs/ISOMETRIC-VISUAL-SYSTEM.md/kiduna-ai→docs/KIDUNA-AI.md/kinship-capital→docs/KINSHIP-CAPITAL.md/level-progression→docs/LEVEL-PROGRESSION.md/mobile→docs/MOBILE.md/multiplayer→docs/MULTIPLAYER.md/narrative-premise→docs/NARRATIVE-PREMISE.md/operations→docs/OPERATIONS.md/orientation-system→docs/ORIENTATION-SYSTEM.md/overview→docs/OVERVIEW.md/pitch-room→docs/PITCH-ROOM.md/player-experience→docs/PLAYER-EXPERIENCE.md/portals→docs/PORTALS.md/projects→docs/PROJECTS.md/qa-and-acceptance→docs/QA-AND-ACCEPTANCE.md/quest-system→docs/QUEST-SYSTEM.md/roles→docs/ROLES.md/scene-catalog→docs/SCENE-CATALOG.md/schemas→docs/SCHEMAS.md/security-privacy→docs/SECURITY-PRIVACY.md/state-and-persistence→docs/STATE-AND-PERSISTENCE.md/the-apiary→docs/THE-APIARY.md/time-travel→docs/TIME-TRAVEL.md