Build specification
Scene Catalog#
Bellwether Island Overview#
- ID:
scene.bellwether-overview - Folder:
scenes/00-island-overview/ - Purpose: Orient players to one coherent island and distinguish physical routes from permission-aware Portal routes.
- Form: diagrammatic-hybrid; capacity 1–64; 7 assets; 2 Portals.
- Files: README ·
scene.json·assets.json·interactions.json·portals.json·actors.json·quests.json
Arrival Harbor#
- ID:
scene.arrival-harbor - Folder:
scenes/01-arrival-harbor/ - Purpose: Deliver place, humor, choice, and the first family contact within two minutes.
- Form: realistic; capacity 1–48; 8 assets; 2 Portals.
- Files: README ·
scene.json·assets.json·interactions.json·portals.json·actors.json·quests.json
The Lantern — Exterior#
- ID:
scene.lantern-exterior - Folder:
scenes/02-lantern-exterior/ - Purpose: Make the ancestral home a legible hub whose layers imply several centuries without explaining them.
- Form: realistic-hybrid; capacity 1–96; 7 assets; 3 Portals.
- Files: README ·
scene.json·assets.json·interactions.json·portals.json·actors.json·quests.json
The Pitch Room#
- ID:
scene.pitch-room - Folder:
scenes/03-pitch-room/ - Purpose: Turn one human intention into a playable, provisional Orientation and the first honest next step.
- Form: realistic-symbolic; capacity 1–8; 9 assets; 2 Portals.
- Files: README ·
scene.json·assets.json·interactions.json·portals.json·actors.json·quests.json
Compass Rose State Sequence#
- ID:
scene.compass-rose - Folder:
scenes/04-compass-rose/ - Purpose: Provide an inspectable, non-diagnostic four-direction response to pitch evidence.
- Form: symbolic; capacity 1–8; 7 assets; 1 Portals.
- Files: README ·
scene.json·assets.json·interactions.json·portals.json·actors.json·quests.json
Stella's Observatory#
- ID:
scene.stella-observatory - Folder:
scenes/05-stella-observatory/ - Purpose: Reveal patterns, Realm-scale horizons, strange signals, and orientation without turning Ki into an oracle.
- Form: realistic-diagrammatic; capacity 1–24; 7 assets; 3 Portals.
- Files: README ·
scene.json·assets.json·interactions.json·portals.json·actors.json·quests.json
Orson's Workshop#
- ID:
scene.orson-workshop - Folder:
scenes/06-orson-workshop/ - Purpose: Make constraints, testing, repair, and capacity tangible and inviting.
- Form: realistic; capacity 1–36; 8 assets; 2 Portals.
- Files: README ·
scene.json·assets.json·interactions.json·portals.json·actors.json·quests.json
Cadillac's Harbor House & Exchange#
- ID:
scene.capital-exchange - Folder:
scenes/07-capital-exchange/ - Purpose: Let players understand value, Offers, conflicts, resource requests, and settlements without a Wall Street dashboard.
- Form: realistic-symbolic; capacity 1–128; 8 assets; 2 Portals.
- Files: README ·
scene.json·assets.json·interactions.json·portals.json·actors.json·quests.json
Psy's Underways#
- ID:
scene.psy-underways - Folder:
scenes/08-psy-underways/ - Purpose: Provide puzzle, escape-room, hidden-network, and ambiguous time mechanics beneath the island.
- Form: impressionistic-realistic; capacity 1–24; 8 assets; 3 Portals.
- Files: README ·
scene.json·assets.json·interactions.json·portals.json·actors.json·quests.json
Ruby's Expedition Yard#
- ID:
scene.ruby-expedition-yard - Folder:
scenes/09-ruby-expedition-yard/ - Purpose: Turn readiness, logistics, rescue, and execution into cooperative play rather than combat spectacle.
- Form: realistic; capacity 1–64; 8 assets; 2 Portals.
- Files: README ·
scene.json·assets.json·interactions.json·portals.json·actors.json·quests.json
Vesper's Terrace#
- ID:
scene.vesper-terrace - Folder:
scenes/10-vesper-terrace/ - Purpose: Make invitation, agreement, dissent, consent, authority, and durable relationship spatially legible.
- Form: realistic-symbolic; capacity 1–72; 8 assets; 2 Portals.
- Files: README ·
scene.json·assets.json·interactions.json·portals.json·actors.json·quests.json
The Apiary Entrance#
- ID:
scene.apiary-entry - Folder:
scenes/11-apiary-entry/ - Purpose: Show a Project ecology without literalizing it into a bee-themed attraction.
- Form: realistic-hybrid; capacity 1–256; 7 assets; 4 Portals.
- Files: README ·
scene.json·assets.json·interactions.json·portals.json·actors.json·quests.json
Apiary Project — Table#
- ID:
scene.apiary-project-small - Folder:
scenes/12-apiary-project-small/ - Purpose: Give a new Project one persistent, legible table with enough capacity to make the first contribution real.
- Form: realistic; capacity 1–8; 7 assets; 2 Portals.
- Files: README ·
scene.json·assets.json·interactions.json·portals.json·actors.json·quests.json
Apiary Project — Workshop#
- ID:
scene.apiary-project-medium - Folder:
scenes/13-apiary-project-medium/ - Purpose: Expand a proven Project into several connected work Areas without losing the shared table or Project identity.
- Form: realistic; capacity 4–40; 8 assets; 3 Portals.
- Files: README ·
scene.json·assets.json·interactions.json·portals.json·actors.json·quests.json
Apiary Project — Compound#
- ID:
scene.apiary-project-large - Folder:
scenes/14-apiary-project-large/ - Purpose: Represent a mature Level 1 Project as a navigable compound with shardable Areas, shared state, and links outward.
- Form: realistic-diagrammatic; capacity 16–512; 10 assets; 3 Portals.
- Files: README ·
scene.json·assets.json·interactions.json·portals.json·actors.json·quests.json
The Grove & Wild Island#
- ID:
scene.grove - Folder:
scenes/15-grove/ - Purpose: Provide quiet, ecological observation, ruins, social discovery, and non-instrumental play.
- Form: impressionistic-realistic; capacity 1–96; 9 assets; 3 Portals.
- Files: README ·
scene.json·assets.json·interactions.json·portals.json·actors.json·quests.json
The Second Bell#
- ID:
scene.time-anomaly - Folder:
scenes/16-time-anomaly/ - Purpose: Deliver one complete temporal mystery whose evidence supports several explanations and confirms none.
- Form: hybrid; capacity 1–12; 7 assets; 2 Portals.
- Files: README ·
scene.json·assets.json·interactions.json·portals.json·actors.json·quests.json