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Build specification

High-Fidelity Scene Concept Art#

Status: complete visual-target set for all 17 Bellwether Scenes. Date: 2026-08-23.

Purpose#

Each Scene has one dedicated 1672×941 concept image that establishes spatial character, material language, atmosphere, light, and the relationship between the Scene's purpose and its physical form. The images sit before the functional isometric layout on each Scene page so a developer can compare experiential intent with build geometry.

These are not runtime screenshots, production sprites, or proof that every depicted detail is implemented. Scene JSON, functional layouts, map adjacency, accessibility contracts, and validation remain normative.

Shared visual constitution#

Scene-to-file manifest#

SceneFilePrimary visual function
00 · Bellwether Island Overviewassets/scenes/concept/00-island-overview.pngOne coherent island, physical routes, and restrained Portal traces
01 · Arrival Harborassets/scenes/concept/01-arrival-harbor.pngArrival, welcome, first contact, and clear route to the Lantern
02 · The Lantern — Exteriorassets/scenes/concept/02-lantern-exterior.pngA living ancestral home built in visible layers across centuries
03 · The Pitch Roomassets/scenes/concept/03-pitch-room.pngListening, evidence, family presence, and provisional Orientation
04 · Compass Rose State Sequenceassets/scenes/concept/04-compass-rose.pngMaterial Compass state expressed through stone, enamel, brass, and light
05 · Stella's Observatoryassets/scenes/concept/05-stella-observatory.pngPatient pattern-reading without oracle or dashboard cues
06 · Orson's Workshopassets/scenes/concept/06-orson-workshop.pngConstraints, testing, repair, tool custody, and capacity
07 · Cadillac's Harbor House & Exchangeassets/scenes/concept/07-capital-exchange.pngOffers, resources, conflict, and settlement as accountable social exchange
08 · Psy's Underwaysassets/scenes/concept/08-psy-underways.pngPuzzle, tide, hidden routes, and ambiguous time
09 · Ruby's Expedition Yardassets/scenes/concept/09-ruby-expedition-yard.pngCooperative readiness, logistics, rescue, and departure
10 · Vesper's Terraceassets/scenes/concept/10-vesper-terrace.pngInvitation, consent, dissent, agreement, and privacy made spatial
11 · The Apiary Entranceassets/scenes/concept/11-apiary-entry.pngEntry into a connected ecology of purposeful work without bee symbolism
12 · Apiary Project — Tableassets/scenes/concept/12-apiary-project-small.pngOne new Project, one persistent table, and room for a first contribution
13 · Apiary Project — Workshopassets/scenes/concept/13-apiary-project-medium.pngA proven Project growing into connected work Areas without losing identity
14 · Apiary Project — Compoundassets/scenes/concept/14-apiary-project-large.pngA mature, federated, multi-Area Project connected to the wider Field
15 · The Grove & Wild Islandassets/scenes/concept/15-grove.pngMore-than-human observation, ruins, quiet discovery, and non-instrumental play
16 · The Second Bellassets/scenes/concept/16-time-anomaly.pngA stable Bell and architecture that holds several possible ages at once

Provenance#

Scenes 00–03 and 05–15 were produced with built-in image generation in stylized-concept mode from the corresponding Scene specifications. Scene 04 uses the supplied Compass Rose room image. Scene 16 uses the supplied Bell room image. The supplied rooms and Commons references established fidelity, material, light, and isometric composition for the generated set.

The complete prompt set is in references/image-generation-prompts.md.

Production use#

  1. Use the concept image to establish mood, material, focal hierarchy, and background continuity.
  2. Use the functional layout immediately below it to establish Area boundaries, routes, stable anchors, and interaction geometry.
  3. Use Scene JSON and asset manifests to determine build scope.
  4. Recompose for portrait or narrow viewports; do not merely crop away the organizing form.
  5. Preserve descriptive alternatives and semantic Actions independently of the image.