Build specification
The Apiary#
The Apiary is a Project ecology, not a literal apiary. Biological metaphors appear as circulation, pollination, growth, and interdependence, never honeycomb decoration everywhere.
Spatial progression#
| Level | Scene | Capacity | Unlock condition |
|---|---|---|---|
| Table | Apiary Project — Table | 1–8 | bounded purpose and formation permission |
| Workshop | Apiary Project — Workshop | 4–40 | accepted Contribution, complementary role evidence or solo fallback, next milestone |
| Compound | Apiary Project — Compound | 16–512 visible/sharded | three milestones, agreement, Capacity plan, governance path |
| District/world | Portal-linked future space | thousands | post-Level-1 architecture and policy |
The Project retains one ID while spatial representation expands. Areas can shard independently. The shared table persists at every scale as the orientation and relationship anchor.
Solo and group use#
A solo player can start with Actor/Ally support and asynchronous invitations. The system marks which perspectives are simulated and prevents an Actor from posing as a consenting human contributor. At population, matching occurs from explicit offers, roles, purpose, availability, and grants—not inferred personality compatibility.