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Reference Scene

Bellwether Island Overview

Orient players to one coherent island and distinguish physical routes from permission-aware Portal routes.

High-fidelity isometric concept art for Bellwether Island Overview
High-fidelity Scene concept · visual target, not a runtime screenshot

Functional layout

Functional isometric layout for Bellwether Island Overview
diagrammatic-hybrid1–64 local/sharded7 assets2 Portals

Scene ID: scene.bellwether-overview Purpose: Orient players to one coherent island and distinguish physical routes from permission-aware Portal routes.

Concept#

Mozambique Channel archipelago at late-afternoon gold. The organizing form is north ridge; the Scene remains a beautiful inhabited place with or without overlays. It inherits the Kiduna isometric constitution: 2:1 projection, environmental illumination, tactile materials, living edges, contextual embodiment, stable anchors, and state expressed through the world before labels.

Functional layout#

  1. north ridge — primary orientation and action zone.
  2. Lantern saddle — secondary work or relationship zone.
  3. western terraces — bounded supporting Area with its own semantic focus path.
  4. eastern working shore — bounded supporting Area with its own semantic focus path.
  5. southern grove — bounded supporting Area with its own semantic focus path.
  6. under-island caves — bounded supporting Area with its own semantic focus path.

Isometric composition and background#

Object inventory#

Interaction map#

Actors and Portals#

Lighting states#

Population and framing#

Machine files