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Reference Scene

The Lantern — Exterior

Make the ancestral home a legible hub whose layers imply several centuries without explaining them.

High-fidelity isometric concept art for The Lantern — Exterior
High-fidelity Scene concept · visual target, not a runtime screenshot

Functional layout

Functional isometric layout for The Lantern — Exterior
realistic-hybrid1–96 local/sharded7 assets3 Portals

Scene ID: scene.lantern-exterior Purpose: Make the ancestral home a legible hub whose layers imply several centuries without explaining them.

Concept#

terraced island, harbor below, observatory dome above. The organizing form is arrival court; the Scene remains a beautiful inhabited place with or without overlays. It inherits the Kiduna isometric constitution: 2:1 projection, environmental illumination, tactile materials, living edges, contextual embodiment, stable anchors, and state expressed through the world before labels.

Functional layout#

  1. arrival court — primary orientation and action zone.
  2. ancestral arch — secondary work or relationship zone.
  3. kitchen terrace — bounded supporting Area with its own semantic focus path.
  4. observatory stair — bounded supporting Area with its own semantic focus path.
  5. pitch-room threshold — bounded supporting Area with its own semantic focus path.

Isometric composition and background#

Object inventory#

Interaction map#

Actors and Portals#

Lighting states#

Population and framing#

Machine files