All systemsIsland MapFamilyQuestsSchemasDataDownload package

Reference Scene

The Pitch Room

Turn one human intention into a playable, provisional Orientation and the first honest next step.

High-fidelity isometric concept art for The Pitch Room
High-fidelity Scene concept · visual target, not a runtime screenshot

Functional layout

Functional isometric layout for The Pitch Room
realistic-symbolic1–8 local/sharded9 assets2 Portals

Scene ID: scene.pitch-room Purpose: Turn one human intention into a playable, provisional Orientation and the first honest next step.

Concept#

Lantern interior opening to sea and storm horizon. The organizing form is family arc; the Scene remains a beautiful inhabited place with or without overlays. It inherits the Kiduna isometric constitution: 2:1 projection, environmental illumination, tactile materials, living edges, contextual embodiment, stable anchors, and state expressed through the world before labels.

Functional layout#

  1. family arc — primary orientation and action zone.
  2. Source place — secondary work or relationship zone.
  3. Compass Rose — bounded supporting Area with its own semantic focus path.
  4. evidence table — bounded supporting Area with its own semantic focus path.
  5. exit thresholds — bounded supporting Area with its own semantic focus path.

Isometric composition and background#

Object inventory#

Interaction map#

Actors and Portals#

Lighting states#

Population and framing#

Machine files