Reference Scene
Compass Rose State Sequence
Provide an inspectable, non-diagnostic four-direction response to pitch evidence.

Functional layout
symbolic1–8 local/sharded7 assets1 Portals
Scene ID: scene.compass-rose Purpose: Provide an inspectable, non-diagnostic four-direction response to pitch evidence.
Concept#
material close view of carved stone, enamel, brass, reflected family light. The organizing form is north yellow; the Scene remains a beautiful inhabited place with or without overlays. It inherits the Kiduna isometric constitution: 2:1 projection, environmental illumination, tactile materials, living edges, contextual embodiment, stable anchors, and state expressed through the world before labels.
Functional layout#
- north yellow — primary orientation and action zone.
- east white — secondary work or relationship zone.
- south red — bounded supporting Area with its own semantic focus path.
- west blue — bounded supporting Area with its own semantic focus path.
- center synthesis — bounded supporting Area with its own semantic focus path.
Isometric composition and background#
- Dark near-frame architecture or vegetation guides Attention toward one inhabited center.
- The background is a full Component: material close view of carved stone, enamel, brass, reflected family light.
- At least two physical continuations meet foreground Terrain through architecture, path, vegetation, shadow, water, or haze.
- Technical tiles overlap 12–24 px at 1× and never announce a square grid.
Object inventory#
object.compass-rose-floor— Compass Rose Floorobject.rose-yellow— Rose Yellowobject.rose-white— Rose Whiteobject.rose-red— Rose Redobject.rose-blue— Rose Blueeffect.orientation-evidence— Orientation Evidencepanel.orientation-explanation— Orientation Explanation
Interaction map#
- **** — resolves through one semantic Action target across pointer, keyboard, touch, voice, controller, and assistive technology.
- **** — resolves through one semantic Action target across pointer, keyboard, touch, voice, controller, and assistive technology.
- **** — resolves through one semantic Action target across pointer, keyboard, touch, voice, controller, and assistive technology.
- **** — resolves through one semantic Action target across pointer, keyboard, touch, voice, controller, and assistive technology.
- **** — resolves through one semantic Action target across pointer, keyboard, touch, voice, controller, and assistive technology.
Actors and Portals#
- Actor:
actor.stella-vale - Portal:
portal.compass-to-quest
Lighting states#
- **** — changes ambient, local reflection, meaningful emitters, and non-color semantic cues together.
- **** — changes ambient, local reflection, meaningful emitters, and non-color semantic cues together.
- **** — changes ambient, local reflection, meaningful emitters, and non-color semantic cues together.
- **** — changes ambient, local reflection, meaningful emitters, and non-color semantic cues together.
- **** — changes ambient, local reflection, meaningful emitters, and non-color semantic cues together.
Population and framing#
- Solo: every required Action has an Actor/Ally or asynchronous alternative.
- Local range: 1–8 visible participants before Area sharding or constellation aggregation.
- Desktop: 16:9 composition with the organizing form intact and 15% Overlay reserve.
- Mobile: focus-following portrait crop, persistent orientation landmark, and semantic route sheet.
- Large population: canonical Scene state is shared; presence, conversation, and high-frequency interaction are sharded by Area. No global crowd blocks the interaction path.