All systemsIsland MapFamilyQuestsSchemasDataDownload package

Reference Scene

Orson's Workshop

Make constraints, testing, repair, and capacity tangible and inviting.

High-fidelity isometric concept art for Orson's Workshop
High-fidelity Scene concept · visual target, not a runtime screenshot

Functional layout

Functional isometric layout for Orson's Workshop
realistic1–36 local/sharded8 assets2 Portals

Scene ID: scene.orson-workshop Purpose: Make constraints, testing, repair, and capacity tangible and inviting.

Concept#

open workshop over eastern service gardens and rain-catch roofs. The organizing form is material bench; the Scene remains a beautiful inhabited place with or without overlays. It inherits the Kiduna isometric constitution: 2:1 projection, environmental illumination, tactile materials, living edges, contextual embodiment, stable anchors, and state expressed through the world before labels.

Functional layout#

  1. material bench — primary orientation and action zone.
  2. failure table — secondary work or relationship zone.
  3. repair wall — bounded supporting Area with its own semantic focus path.
  4. test court — bounded supporting Area with its own semantic focus path.
  5. tool custody — bounded supporting Area with its own semantic focus path.

Isometric composition and background#

Object inventory#

Interaction map#

Actors and Portals#

Lighting states#

Population and framing#

Machine files