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Reference Scene

Cadillac's Harbor House & Exchange

Let players understand value, Offers, conflicts, resource requests, and settlements without a Wall Street dashboard.

High-fidelity isometric concept art for Cadillac's Harbor House & Exchange
High-fidelity Scene concept · visual target, not a runtime screenshot

Functional layout

Functional isometric layout for Cadillac's Harbor House & Exchange
realistic-symbolic1–128 local/sharded8 assets2 Portals

Scene ID: scene.capital-exchange Purpose: Let players understand value, Offers, conflicts, resource requests, and settlements without a Wall Street dashboard.

Concept#

working harbor and cargo paths, sea horizon, shaded exchange arcade. The organizing form is offer arcade; the Scene remains a beautiful inhabited place with or without overlays. It inherits the Kiduna isometric constitution: 2:1 projection, environmental illumination, tactile materials, living edges, contextual embodiment, stable anchors, and state expressed through the world before labels.

Functional layout#

  1. offer arcade — primary orientation and action zone.
  2. resource current — secondary work or relationship zone.
  3. conflict desk — bounded supporting Area with its own semantic focus path.
  4. settlement rail — bounded supporting Area with its own semantic focus path.
  5. public gallery — bounded supporting Area with its own semantic focus path.

Isometric composition and background#

Object inventory#

Interaction map#

Actors and Portals#

Lighting states#

Population and framing#

Machine files