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Reference Scene

Psy's Underways

Provide puzzle, escape-room, hidden-network, and ambiguous time mechanics beneath the island.

High-fidelity isometric concept art for Psy's Underways
High-fidelity Scene concept · visual target, not a runtime screenshot

Functional layout

Functional isometric layout for Psy's Underways
impressionistic-realistic1–24 local/sharded8 assets3 Portals

Scene ID: scene.psy-underways Purpose: Provide puzzle, escape-room, hidden-network, and ambiguous time mechanics beneath the island.

Concept#

basalt sea caves, old masonry, bioluminescent tide and impossible daylight seams. The organizing form is low-tide gallery; the Scene remains a beautiful inhabited place with or without overlays. It inherits the Kiduna isometric constitution: 2:1 projection, environmental illumination, tactile materials, living edges, contextual embodiment, stable anchors, and state expressed through the world before labels.

Functional layout#

  1. low-tide gallery — primary orientation and action zone.
  2. wrong-door hall — secondary work or relationship zone.
  3. abandoned machine room — bounded supporting Area with its own semantic focus path.
  4. listening well — bounded supporting Area with its own semantic focus path.
  5. sealed archive — bounded supporting Area with its own semantic focus path.

Isometric composition and background#

Object inventory#

Interaction map#

Actors and Portals#

Lighting states#

Population and framing#

Machine files