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Reference Scene

Ruby's Expedition Yard

Turn readiness, logistics, rescue, and execution into cooperative play rather than combat spectacle.

High-fidelity isometric concept art for Ruby's Expedition Yard
High-fidelity Scene concept · visual target, not a runtime screenshot

Functional layout

Functional isometric layout for Ruby's Expedition Yard
realistic1–64 local/sharded8 assets2 Portals

Scene ID: scene.ruby-expedition-yard Purpose: Turn readiness, logistics, rescue, and execution into cooperative play rather than combat spectacle.

Concept#

eastern work shore, boat sheds, weather towers and open channel. The organizing form is readiness circle; the Scene remains a beautiful inhabited place with or without overlays. It inherits the Kiduna isometric constitution: 2:1 projection, environmental illumination, tactile materials, living edges, contextual embodiment, stable anchors, and state expressed through the world before labels.

Functional layout#

  1. readiness circle — primary orientation and action zone.
  2. equipment racks — secondary work or relationship zone.
  3. vehicle bay — bounded supporting Area with its own semantic focus path.
  4. rescue pool — bounded supporting Area with its own semantic focus path.
  5. departure gate — bounded supporting Area with its own semantic focus path.

Isometric composition and background#

Object inventory#

Interaction map#

Actors and Portals#

Lighting states#

Population and framing#

Machine files