Reference Scene
Apiary Project — Table
Give a new Project one persistent, legible table with enough capacity to make the first contribution real.

Functional layout
Scene ID: scene.apiary-project-small Purpose: Give a new Project one persistent, legible table with enough capacity to make the first contribution real.
Concept#
shared Apiary terrace with other distant project tables. The organizing form is project table; the Scene remains a beautiful inhabited place with or without overlays. It inherits the Kiduna isometric constitution: 2:1 projection, environmental illumination, tactile materials, living edges, contextual embodiment, stable anchors, and state expressed through the world before labels.
Functional layout#
- project table — primary orientation and action zone.
- artifact rail — secondary work or relationship zone.
- decision niche — bounded supporting Area with its own semantic focus path.
- portal socket — bounded supporting Area with its own semantic focus path.
Isometric composition and background#
- Dark near-frame architecture or vegetation guides Attention toward one inhabited center.
- The background is a full Component: shared Apiary terrace with other distant project tables.
- At least two physical continuations meet foreground Terrain through architecture, path, vegetation, shadow, water, or haze.
- Technical tiles overlap 12–24 px at 1× and never announce a square grid.
Object inventory#
object.project-table-small— Project Table Smallobject.artifact-rail— Artifact Railobject.decision-lamp— Decision Lampobject.portal-socket— Portal Socketpanel.project-purpose— Project Purposepanel.next-contribution— Next Contributioneffect.team-presence— Team Presence
Interaction map#
- **** — resolves through one semantic Action target across pointer, keyboard, touch, voice, controller, and assistive technology.
- **** — resolves through one semantic Action target across pointer, keyboard, touch, voice, controller, and assistive technology.
- **** — resolves through one semantic Action target across pointer, keyboard, touch, voice, controller, and assistive technology.
- **** — resolves through one semantic Action target across pointer, keyboard, touch, voice, controller, and assistive technology.
- **** — resolves through one semantic Action target across pointer, keyboard, touch, voice, controller, and assistive technology.
- **** — resolves through one semantic Action target across pointer, keyboard, touch, voice, controller, and assistive technology.
Actors and Portals#
No family Actor is fixed here. Authorized Allies and Project Actors may appear through contextual presences.
- Portal:
portal.project-small-to-entry - Portal:
portal.project-expand-medium
Lighting states#
- **** — changes ambient, local reflection, meaningful emitters, and non-color semantic cues together.
- **** — changes ambient, local reflection, meaningful emitters, and non-color semantic cues together.
- **** — changes ambient, local reflection, meaningful emitters, and non-color semantic cues together.
- **** — changes ambient, local reflection, meaningful emitters, and non-color semantic cues together.
Population and framing#
- Solo: every required Action has an Actor/Ally or asynchronous alternative.
- Local range: 1–8 visible participants before Area sharding or constellation aggregation.
- Desktop: 16:9 composition with the organizing form intact and 15% Overlay reserve.
- Mobile: focus-following portrait crop, persistent orientation landmark, and semantic route sheet.
- Large population: canonical Scene state is shared; presence, conversation, and high-frequency interaction are sharded by Area. No global crowd blocks the interaction path.