# Worldbuilding and Games

Build a political world by choosing a legitimacy source, offices, selection rules, enforcement, information system, political economy, social cleavages, informal power, crisis clock, and available tactics. Give every faction an internal disagreement and every institution a Gift, Wound, resource, dependency, and failure mode.

Games should reward durable accountable capacity rather than domination alone. Track legitimacy, organization, information, money, time, rights, coercion, and implementation. Require countermoves and aftereffects. Debrief factual versus invented claims.
