# Worlds

## Purpose

Worlds include physical places, speculative habitats, fictional settings, secret-location lore, and constructed realities. This chapter is an index and a method: it shows how to explore the subject without collapsing documented history, current research, reported experience, fiction, community belief, and Oracle synthesis into one truth claim.

## Reading Method

1. **Locate the Tile.** Read its Primary Class to learn what kind of thing it is, then its Inquiry Domains to learn which questions it can illuminate.
2. **Name the material mode.** A science-fiction, mythology, political-mythology, experiential-report, or established-science label identifies context; it is not a score of spiritual or personal importance.
3. **Read claims layer by layer.** Begin with the literal-and-empirical layer, then the cultural-and-historical layer, and only then the symbolic-and-divinatory layer. An evidence state applies to one bounded claim, not to the Tile as a whole.
4. **Open the sources.** A concept-specific citation can support a history or bounded claim. A class-level contextual citation only locates the Tile in a wider field. Neither one certifies every interpretation.
5. **Follow typed edges.** Compare the exact verb and rationale. “Fictionalizes,” “opposes,” “echoes,” and “investigated-by” are not interchangeable. A resemblance edge is not proof of historical influence.
6. **Integrate through action.** Use Gift, Shadow, Threshold, and the integration practice to identify one grounded choice that remains useful even if a favored ontology is wrong.

## Worked Comparison

1. **Scarcity** is a Forces Tile centered on Civilization & Ecology. Its literal layer is **not-applicable**; its symbolic question is: “Who gains agency through a binding limit placed within civilization & ecology, who carries risk, and who can revise the arrangement? Answer by testing how a binding limit placed within civilization & ecology changes the conditions under which every actor chooses against shared survival, place, stewardship, access, feedback, and unequal exposure to risk.”
2. **Synchronicity** is a Forces Tile centered on Civilization & Ecology. Its literal layer is **not-applicable**; its symbolic question is: “What is the smallest reversible action that could clarify meaningful coincidence placed within civilization & ecology? Answer by testing how meaningful coincidence placed within civilization & ecology changes the conditions under which every actor chooses against shared survival, place, stewardship, access, feedback, and unequal exposure to risk.”
3. **Prison Planet** is a Cosmologies Tile centered on Civilization & Ecology. Its literal layer is **unverified**; its symbolic question is: “Which wall is material, social, psychological, or mythic?”

Compare these examples by asking what changes when the class, evidence state, or edge verb changes. Do not treat the most vivid Tile as the most factual. When a reading crosses into health, identity, conspiracy, or current politics, show the card’s safety flags and preserve an alternate explanation.

## System Links

- [How to Use](HOW-TO-USE.md) for reference, reading, and game workflows.
- [Graph](GRAPH.md) for edge semantics and provenance.
- [Divination](DIVINATION.md) for reflective reading rules.
- [Glossary](GLOSSARY.md) for Classes, Domains, Modes, and Evidence States.
- [Source Registry](../research/SOURCE-REGISTRY.md) for source tiers, scope, and rights.

## Canonical Tiles

- [Scarcity](../cards/forces/sfoc-forces-scarcity.md) — What makes Scarcity consequential is the meeting of a binding limit placed within civilization & ecology with shared survival, place, stewardship, access, feedback, and unequal exposure to risk. The card preserves that meeting without universalizing it.
- [Synchronicity](../cards/forces/sfoc-forces-synchronicity.md) — Synchronicity offers an instrument for reading meaningful coincidence placed within civilization & ecology. It becomes useful when interpretation remains answerable to follow resources, waste, care, mobility, governance, and nonhuman dependencies across scales.
- [Prison Planet](../cards/cosmologies/sfoc-cosmologies-prison-planet.md) — A cosmology in which earthly life is an enclosure sustained by amnesia, extraction, or hidden wardens.
- [Many-Worlds](../cards/cosmologies/sfoc-cosmologies-many-worlds.md) — Read Many-Worlds as a whole-world model for reality and its hidden architecture shaped by the many motif meeting the worlds motif. The useful inquiry is not belief alone, but what state what this model explains, what could count against it, and what remains outside its scope.
- [Etheric Ecology](../cards/cosmologies/sfoc-cosmologies-etheric-ecology.md) — Etheric Ecology concentrates the etheric motif meeting the ecology motif into a whole-world model for reality and its hidden architecture. Its value lies in examining shared survival, place, stewardship, access, feedback, and unequal exposure to risk without exceeding the evidence layer.
- [Quarantine Earth](../cards/cosmologies/sfoc-cosmologies-quarantine-earth.md) — the quarantine motif meeting the inhabited home world is the engine beneath Quarantine Earth. As a whole-world model for reality and its hidden architecture, it reveals how a local image can carry system-scale consequences.
- [Galactic Ecology](../cards/cosmologies/sfoc-cosmologies-galactic-ecology.md) — Galactic Ecology offers an instrument for reading the galactic motif meeting the ecology motif. It becomes useful when interpretation remains answerable to follow resources, waste, care, mobility, governance, and nonhuman dependencies across scales.
- [Earth](../cards/worlds/sfoc-worlds-earth.md) — the inhabited home world placed within civilization & ecology is the engine beneath Earth. As a place, environment, frontier, or constructed reality, it reveals how a local image can carry system-scale consequences.
- [Mars](../cards/worlds/sfoc-worlds-mars.md) — A neighboring world carrying frontier, war, exile, second-chance, and hidden-base meanings.
- [Moon](../cards/worlds/sfoc-worlds-moon.md) — Moon frames the near other world placed within technology & infrastructure as a decision environment rather than a finished answer. Its evidence discipline is mechanism, measurement, uncertainty, and replication.
- [Dark Side of the Moon](../cards/worlds/sfoc-worlds-dark-side-of-the-moon.md) — Seen closely, Dark Side of the Moon is about the unseen or unmeasured, the side motif, and the near other world acting together under conditions of shared survival, place, stewardship, access, feedback, and unequal exposure to risk. That frame makes its gift, shadow, and limits readable together.
- [Ceres](../cards/worlds/sfoc-worlds-ceres.md) — What makes Ceres consequential is the meeting of the ceres motif placed within origin & lineage with inheritance, transmission, rupture, and the authority claimed by beginnings. The card preserves that meeting without universalizing it.
- [Asteroid Belt](../cards/worlds/sfoc-worlds-asteroid-belt.md) — At the center of Asteroid Belt is the asteroid motif meeting the belt motif. The card treats that tension as a place, environment, frontier, or constructed reality, bounded by established findings do not automatically support later extraordinary extensions.
- [Antarctica](../cards/worlds/sfoc-worlds-antarctica.md) — A remote polar continent that functions as scientific frontier, sealed archive, and mystery-place in modern lore.
- [Area 51](../cards/worlds/sfoc-worlds-area-51.md) — A real test site transformed into the global emblem of invisible technological work.
- [Camp Hero](../cards/worlds/sfoc-worlds-camp-hero.md) — Camp Hero frames the camp motif meeting the hero motif as a decision environment rather than a finished answer. Its evidence discipline is work, creator, reception, and symbolic reuse.
- [Hollow Earth](../cards/worlds/sfoc-worlds-hollow-earth.md) — Within the Oracle, Hollow Earth holds together the hollow motif meeting the inhabited home world and shared survival, place, stewardship, access, feedback, and unequal exposure to risk. That combination creates both an interpretive tool and a responsibility.
- [Agartha](../cards/worlds/sfoc-worlds-agartha.md) — Agartha frames the agartha motif placed within origin & lineage as a decision environment rather than a finished answer. Its evidence discipline is historical context, community meaning, and difference among traditions.
- [Shambhala](../cards/worlds/sfoc-worlds-shambhala.md) — the shambhala motif placed within technology & infrastructure is the engine beneath Shambhala. As a place, environment, frontier, or constructed reality, it reveals how a local image can carry system-scale consequences.
- [Atlantis](../cards/worlds/sfoc-worlds-atlantis.md) — Read Atlantis as a place, environment, frontier, or constructed reality shaped by the atlantis motif placed within civilization & ecology. The useful inquiry is not belief alone, but what follow resources, waste, care, mobility, governance, and nonhuman dependencies across scales.
- [Lemuria](../cards/worlds/sfoc-worlds-lemuria.md) — Seen closely, Lemuria is about the lemuria motif placed within origin & lineage under conditions of inheritance, transmission, rupture, and the authority claimed by beginnings. That frame makes its gift, shadow, and limits readable together.
- [Arrakis](../cards/worlds/sfoc-worlds-arrakis.md) — Arrakis concentrates the arrakis motif placed within technology & infrastructure into a place, environment, frontier, or constructed reality. Its value lies in examining mechanism, dependency, maintenance, access, failure, and the labor beneath capability without exceeding the evidence layer.
- [Solaris](../cards/worlds/sfoc-worlds-solaris.md) — At the center of Solaris is an unknowable living world confronting human projection placed within civilization & ecology. The card treats that tension as a place, environment, frontier, or constructed reality, bounded by narrative truth does not establish literal availability.
- [Ringworld](../cards/worlds/sfoc-worlds-ringworld.md) — the ringworld motif placed within reality & ontology gives Ringworld its distinctive charge. Read it through world-models, observer limits, and the boundary between appearance and claim, with work, creator, reception, and symbolic reuse kept visible.
- [Dyson Habitat](../cards/worlds/sfoc-worlds-dyson-habitat.md) — Dyson Habitat gathers a field around the dyson motif meeting a maintained envelope for life. Its deeper subject is a capability redistributes power long before its interface appears neutral.
- [Generation Ship](../cards/worlds/sfoc-worlds-generation-ship.md) — The working core of Generation Ship is the generation motif meeting the ship motif: a pattern that can reorganize attention, relation, and action. narrative truth does not establish literal availability.
- [Sleeper Ship](../cards/worlds/sfoc-worlds-sleeper-ship.md) — Sleeper Ship brings the sleeper motif meeting the ship motif into focus. It operates as a place, environment, frontier, or constructed reality and asks how inheritance, transmission, rupture, and the authority claimed by beginnings alter practical choice.
- [Lunar Base](../cards/worlds/sfoc-worlds-lunar-base.md) — Lunar Base offers an instrument for reading the lunar motif meeting the base motif. It becomes useful when interpretation remains answerable to trace inputs, transformation, outputs, energy, operators, error states, ownership, and shutdown.
- [Mars Colony](../cards/worlds/sfoc-worlds-mars-colony.md) — Mars Colony gathers a field around the red frontier meeting settlement under inherited authority. Its deeper subject is a durable world can hide extraction by moving its costs beyond the visible center.
- [Off-World Base](../cards/worlds/sfoc-worlds-off-world-base.md) — Off-World Base brings the off motif, a bounded environment of possibility, and the base motif acting together into focus. It operates as a place, environment, frontier, or constructed reality and asks how world-models, observer limits, and the boundary between appearance and claim alter practical choice.
- [Deep Underground Military Base](../cards/worlds/sfoc-worlds-deep-underground-military-base.md) — Deep Underground Military Base frames the deep motif, the underground motif, and the military motif acting together as a decision environment rather than a finished answer. Its evidence discipline is institutions, material interests, rhetoric, and affected communities.
- [Corporate Colony](../cards/worlds/sfoc-worlds-corporate-colony.md) — Corporate Colony gathers a field around the corporate motif meeting settlement under inherited authority. Its deeper subject is a durable world can hide extraction by moving its costs beyond the visible center.
- [15-Minute City](../cards/worlds/sfoc-worlds-15-minute-city.md) — A proximity-planning model that also became a contemporary mythology of digitally enforced enclosure.
- [Smart City](../cards/worlds/sfoc-worlds-smart-city.md) — Smart City names a threshold where the smart motif meeting dense shared infrastructure changes what participants can notice or do. The card keeps a traceable fictional or speculative story lineage distinct from symbolic use.
- [Company Town](../cards/worlds/sfoc-worlds-company-town.md) — Within the Oracle, Company Town holds together the company motif meeting the town motif and shared survival, place, stewardship, access, feedback, and unequal exposure to risk. That combination creates both an interpretive tool and a responsibility.
- [Space Station](../cards/worlds/sfoc-worlds-space-station.md) — Space Station is a way of encountering the space motif meeting the station motif. Its Oracle use joins a place, environment, frontier, or constructed reality to the question of mechanism, dependency, maintenance, access, failure, and the labor beneath capability.
- [Orbital Habitat](../cards/worlds/sfoc-worlds-orbital-habitat.md) — Orbital Habitat concentrates the orbital motif meeting a maintained envelope for life into a place, environment, frontier, or constructed reality. Its value lies in examining mechanism, dependency, maintenance, access, failure, and the labor beneath capability without exceeding the evidence layer.
- [Ocean World](../cards/worlds/sfoc-worlds-ocean-world.md) — Within the Oracle, Ocean World holds together the ocean motif meeting a bounded environment of possibility and world-models, observer limits, and the boundary between appearance and claim. That combination creates both an interpretive tool and a responsibility.
- [Desert World](../cards/worlds/sfoc-worlds-desert-world.md) — The Oracle places Desert World where the desert motif meeting a bounded environment of possibility affects agency. It is neither mere decoration nor automatic proof, but a place, environment, frontier, or constructed reality with a declared evidence boundary.
- [Archive World](../cards/worlds/sfoc-worlds-archive-world.md) — Archive World brings the archive motif meeting a bounded environment of possibility into focus. It operates as a place, environment, frontier, or constructed reality and asks how world-models, observer limits, and the boundary between appearance and claim alter practical choice.
- [Simulation Layer](../cards/worlds/sfoc-worlds-simulation-layer.md) — reality mediated by executable rules meeting the layer motif gives Simulation Layer its distinctive charge. Read it through world-models, observer limits, and the boundary between appearance and claim, with work, creator, reception, and symbolic reuse kept visible.
- [Prison World](../cards/worlds/sfoc-worlds-prison-world.md) — The Oracle places Prison World where enclosure maintained by asymmetrical power meeting a bounded environment of possibility affects agency. It is neither mere decoration nor automatic proof, but a place, environment, frontier, or constructed reality with a declared evidence boundary.
- [Garden World](../cards/worlds/sfoc-worlds-garden-world.md) — Garden World concentrates the garden motif meeting a bounded environment of possibility into a place, environment, frontier, or constructed reality. Its value lies in examining world-models, observer limits, and the boundary between appearance and claim without exceeding the evidence layer.
- [Deep State](../cards/factions/sfoc-factions-deep-state.md) — Deep State offers an instrument for reading the deep motif placed within civilization & ecology. It becomes useful when interpretation remains answerable to follow resources, waste, care, mobility, governance, and nonhuman dependencies across scales.
- [Bene Gesserit](../cards/factions/sfoc-factions-bene-gesserit.md) — A fictional order shaping politics, religion, memory, and heredity across generations.
- [Jedi Order](../cards/factions/sfoc-factions-jedi-order.md) — Jedi Order offers an instrument for reading the jedi motif meeting the order motif. It becomes useful when interpretation remains answerable to follow resources, waste, care, mobility, governance, and nonhuman dependencies across scales.
- [Breakaway Civilization](../cards/factions/sfoc-factions-breakaway-civilization.md) — Breakaway Civilization brings the breakaway motif meeting large-scale continuity of shared life into focus. It operates as a coordinated collective actor with durable membership and aims and asks how shared survival, place, stewardship, access, feedback, and unequal exposure to risk alter practical choice.
- [Company-State](../cards/factions/sfoc-factions-company-state.md) — Company-State names a threshold where the company motif placed within civilization & ecology changes what participants can notice or do. The card keeps an explicit Oracle synthesis distinct from symbolic use.
- [Corporate Feudalism](../cards/factions/sfoc-factions-corporate-feudalism.md) — Corporate Feudalism offers an instrument for reading the corporate motif meeting the feudalism motif. It becomes useful when interpretation remains answerable to follow resources, waste, care, mobility, governance, and nonhuman dependencies across scales.
- [Consensus Collective](../cards/factions/sfoc-factions-consensus-collective.md) — Consensus Collective offers an instrument for reading the consensus motif meeting agency distributed across many members. It becomes useful when interpretation remains answerable to follow resources, waste, care, mobility, governance, and nonhuman dependencies across scales.
- [Watchers Council](../cards/factions/sfoc-factions-watchers-council.md) — the watchers motif meeting the council motif gives Watchers Council its distinctive charge. Read it through shared survival, place, stewardship, access, feedback, and unequal exposure to risk, with historical context, community meaning, and difference among traditions kept visible.
- [MAHA Movement](../cards/factions/sfoc-factions-maha-movement.md) — A contemporary U.S. health-policy movement combining concern about chronic illness, food systems, regulation, and institutional distrust.
- [Central Bank Digital Currency](../cards/systems/sfoc-systems-central-bank-digital-currency.md) — The Oracle places Central Bank Digital Currency where the central motif, the bank motif, and identity or value mediated by computation acting together affects agency. It is neither mere decoration nor automatic proof, but a persistent rule environment coordinating access, behavior, and value with a declared evidence boundary.
- [Geofence](../cards/systems/sfoc-systems-geofence.md) — Geofence names a threshold where the geofence motif placed within civilization & ecology changes what participants can notice or do. The card keeps an explicit Oracle synthesis distinct from symbolic use.
- [Reputation Economy](../cards/systems/sfoc-systems-reputation-economy.md) — Reputation Economy is a way of encountering the reputation motif meeting rules for allocating value and obligation. Its Oracle use joins a persistent rule environment coordinating access, behavior, and value to the question of shared survival, place, stewardship, access, feedback, and unequal exposure to risk.
- [Gift Economy](../cards/systems/sfoc-systems-gift-economy.md) — Within the Oracle, Gift Economy holds together the gift motif meeting rules for allocating value and obligation and shared survival, place, stewardship, access, feedback, and unequal exposure to risk. That combination creates both an interpretive tool and a responsibility.
- [Post-Scarcity](../cards/systems/sfoc-systems-post-scarcity.md) — The Oracle places Post-Scarcity where the post motif meeting a binding limit affects agency. It is neither mere decoration nor automatic proof, but a persistent rule environment coordinating access, behavior, and value with a declared evidence boundary.
- [Walkability](../cards/systems/sfoc-systems-walkability.md) — A built-environment condition in which people can reach daily needs safely, comfortably, and practically on foot.
- [Galactic Market](../cards/systems/sfoc-systems-galactic-market.md) — Within the Oracle, Galactic Market holds together the galactic motif meeting the market motif and shared survival, place, stewardship, access, feedback, and unequal exposure to risk. That combination creates both an interpretive tool and a responsibility.
- [Neighborhood Access](../cards/systems/sfoc-systems-neighborhood-access.md) — A proximity system that brings essential services, public space, work, care, and connection within practical reach of residents.
- [Loosh Farm](../cards/systems/sfoc-systems-loosh-farm.md) — A system interpreted as benefiting from sustained emotional intensity, fear, or suffering.
- [Laboratory System](../cards/systems/sfoc-systems-laboratory-system.md) — Laboratory System names a threshold where the laboratory motif placed within civilization & ecology changes what participants can notice or do. The card keeps an explicit Oracle synthesis distinct from symbolic use.
- [Quarantine System](../cards/systems/sfoc-systems-quarantine-system.md) — the quarantine motif placed within civilization & ecology gives Quarantine System its distinctive charge. Read it through shared survival, place, stewardship, access, feedback, and unequal exposure to risk, with transparent analogy, declared invention, and practical usefulness kept visible.
- [Need to Know](../cards/systems/sfoc-systems-need-to-know.md) — Seen closely, Need to Know is about the need motif meeting the know motif under conditions of shared survival, place, stewardship, access, feedback, and unequal exposure to risk. That frame makes its gift, shadow, and limits readable together.
- [Limited Hangout](../cards/systems/sfoc-systems-limited-hangout.md) — Limited Hangout brings the limited motif meeting the hangout motif into focus. It operates as a persistent rule environment coordinating access, behavior, and value and asks how shared survival, place, stewardship, access, feedback, and unequal exposure to risk alter practical choice.
- [Misinformation Cascade](../cards/systems/sfoc-systems-misinformation-cascade.md) — Misinformation Cascade is a way of encountering the misinformation motif meeting the cascade motif. Its Oracle use joins a persistent rule environment coordinating access, behavior, and value to the question of shared survival, place, stewardship, access, feedback, and unequal exposure to risk.
- [Root Access](../cards/systems/sfoc-systems-root-access.md) — The working core of Root Access is the root motif meeting practical ability to reach, use, and benefit from a resource: a pattern that can reorganize attention, relation, and action. the synthesis must never masquerade as inherited doctrine or discovered fact.
- [Civilizational Collapse](../cards/events/sfoc-events-civilizational-collapse.md) — Civilizational Collapse names a threshold where the civilizational motif meeting loss of a sustaining order changes what participants can notice or do. The card keeps an explicit Oracle synthesis distinct from symbolic use.
- [Civilizational Reset](../cards/events/sfoc-events-civilizational-reset.md) — Seen closely, Civilizational Reset is about the civilizational motif meeting renewal that may also erase continuity under conditions of shared survival, place, stewardship, access, feedback, and unequal exposure to risk. That frame makes its gift, shadow, and limits readable together.
- [Lost Civilization](../cards/myths/sfoc-myths-lost-civilization.md) — Lost Civilization frames the lost motif meeting large-scale continuity of shared life as a decision environment rather than a finished answer. Its evidence discipline is historical context, community meaning, and difference among traditions.
- [Hollow Earth Hypothesis](../cards/hypotheses/sfoc-hypotheses-hollow-earth-hypothesis.md) — Hollow Earth Hypothesis concentrates the hollow motif meeting the inhabited home world into an explanatory lens applied to ambiguous observations. Its value lies in examining shared survival, place, stewardship, access, feedback, and unequal exposure to risk without exceeding the evidence layer.
- [Earth Quarantine Hypothesis](../cards/hypotheses/sfoc-hypotheses-earth-quarantine-hypothesis.md) — Read Earth Quarantine Hypothesis as an explanatory lens applied to ambiguous observations shaped by the inhabited home world meeting the quarantine motif. The useful inquiry is not belief alone, but what follow resources, waste, care, mobility, governance, and nonhuman dependencies across scales.
- [Prison Planet Hypothesis](../cards/hypotheses/sfoc-hypotheses-prison-planet-hypothesis.md) — At the center of Prison Planet Hypothesis is enclosure maintained by asymmetrical power meeting the planet motif. The card treats that tension as an explanatory lens applied to ambiguous observations, bounded by documenting a narrative does not validate its hidden-cause allegations.
