# Game Systems

All games use a small shared vocabulary—Clarity, Discernment, Trust, Agency, Stability, and Secrecy—and a declarative effect language. No arbitrary executable code is stored in game data.

## Rabbit Hole

Reach a provisional model with four sourced connections before Evidence Debt reaches twelve.

- Players: 1–6
- Duration: 35–90 minutes
- Win: Four distinct edge families are sourced and Clarity is at least eight.
- Loss: Evidence Debt reaches twelve or Trust reaches zero.

## Ontology War

Build the most explanatory, revisable model of a shared anomaly without exhausting collective Trust.

- Players: 2–5
- Duration: 45–100 minutes
- Win: After six rounds, score sourced edges + declared disconfirmations + revisions; ties favor higher Trust.
- Loss: All players lose if collective Trust reaches zero.

## First Contact

Establish reciprocal communication before Fear or Projection overwhelms the encounter.

- Players: 2–8
- Duration: 40–90 minutes
- Win: Communication reaches ten with Trust and Stability above zero.
- Loss: Projection reaches ten or either delegation loses all Trust.

## Disclosure

Reconcile public truth, witness safety, institutional continuity, and accountability.

- Players: 3–9
- Duration: 50–110 minutes
- Win: Disclosure reaches ten, at least two evidence cards are sourced, and no role loses all Agency.
- Loss: Stability reaches zero or the evidence vault is exhausted without verification.

## Soft Disclosure

Create a fictional rehearsal that expands readiness without disguising speculation as fact.

- Players: 1–6
- Duration: 35–80 minutes
- Win: Readiness reaches eight with at least three explicit evidence-state labels.
- Loss: Audience Stability reaches zero or all claims remain unlabeled.

## Evidence Assembly

Build an auditable claim graph that distinguishes document, inference, testimony, fiction, and synthesis.

- Players: 1–5
- Duration: 25–70 minutes
- Win: The claim has three evidence states, two source tiers, and an explicit disconfirmation condition.
- Loss: Evidence Debt reaches ten.

## Timeline Repair

Restore a coherent sequence without erasing paradox, loss, or consequence.

- Players: 1–6
- Duration: 40–90 minutes
- Win: Continuity reaches ten and every anomaly has a typed edge.
- Loss: Stability reaches zero or three unresolved paradox tags accumulate.

## Governance at the Threshold

Create legitimate rules for a transformative capability before one faction captures it.

- Players: 3–8
- Duration: 55–120 minutes
- Win: A five-rule charter passes with audit, minority protection, review, and sunset provisions.
- Loss: One stakeholder controls three rules or collective Trust reaches zero.

## Worldseed Engine

Create a coherent world whose environment, infrastructure, institutions, conflict, and future are connected.

- Players: 1–7
- Duration: 30–85 minutes
- Win: The world reaches ten Coherence with at least five edge families and one unresolved future question.
- Loss: Stability reaches zero or one card carries more than half the connections.

## Secret Space Program

Build an internally coherent off-world program while auditors test whether its infrastructure, institutions, evidence, and secrecy can coexist.

- Players: 2–7
- Duration: 55–130 minutes
- Win: Builders win with two sites, two sponsors, four capabilities, and Evidence Debt below six; the auditor wins by exposing three unsupported dependencies.
- Loss: All sides lose if the network reaches maximum Evidence Debt without an auditable causal chain.

## Ascension

Move a civilization toward greater agency and interconnection without triggering collapse, authoritarian capture, ecological failure, runaway AI, or war.

- Players: 2–8
- Duration: 50–120 minutes
- Win: Development reaches twelve while Stability, Agency, and Trust each remain at four or more.
- Loss: Any collapse track reaches eight or any shared resource reaches zero.

## Prison Planet

Determine what kind of enclosure exists, who benefits, how it reproduces itself, and which escape preserves reality contact and collective agency.

- Players: 1–7
- Duration: 45–105 minutes
- Win: Liberation reaches ten, at least three wall types have been tested, and Evidence Debt is below five.
- Loss: Evidence Debt reaches twelve, Stability reaches zero, or escape becomes available only to one player.
