# Prison Planet

Determine what kind of enclosure exists, who benefits, how it reproduces itself, and which escape preserves reality contact and collective agency.

- Players: 1–7
- Duration: 45–105 minutes
- Mode: cooperative diagnosis and liberation
- Resources: clarity, agency, trust, stability, evidence-debt

## Setup

```json
[
  {
    "op": "draw",
    "count": 1,
    "from": {
      "classes": [
        "cosmologies",
        "worlds"
      ]
    },
    "to": "enclosure"
  },
  {
    "op": "draw",
    "count": 2,
    "from": {
      "classes": [
        "systems"
      ]
    },
    "to": "walls"
  },
  {
    "op": "draw",
    "count": 1,
    "from": {
      "classes": [
        "factions",
        "beings"
      ]
    },
    "to": "beneficiary"
  },
  {
    "op": "draw",
    "count": 3,
    "from": {
      "classes": [
        "forces",
        "states",
        "technologies"
      ]
    },
    "to": "mechanisms"
  }
]
```

## Turn Actions

### Name the Wall

- `tag` {"op":"tag","target":"wall","tag":"physical|political|psychological|spiritual|symbolic"}
- `gain` {"op":"gain","resource":"clarity","amount":1}

### Trace the Benefit

- `connect` {"op":"connect","from":"beneficiary","to":"mechanism","edgeType":"harvests"}
- `advance-track` {"op":"advance-track","track":"evidence-debt","amount":1}

### Ground the Claim

- `cite-source` {"op":"cite-source","card":"mechanism","claim":"enclosure-claim"}
- `retreat-track` {"op":"retreat-track","track":"evidence-debt","amount":2}
- `gain` {"op":"gain","resource":"stability","amount":1}

### Test an Exit

- `unlock` {"op":"unlock","target":"exit-route"}
- `branch` {"op":"branch","condition":"exit-increases-agency","then":[{"op":"advance-track","track":"liberation","amount":2}],"otherwise":[{"op":"advance-track","track":"evidence-debt","amount":2}]}

### Collective Escape

- `transform` {"op":"transform","target":"wall","into":"boundary-with-appeal"}
- `advance-track` {"op":"advance-track","track":"liberation","amount":3}

## Resolution

- **Win:** Liberation reaches ten, at least three wall types have been tested, and Evidence Debt is below five.
- **Loss:** Evidence Debt reaches twelve, Stability reaches zero, or escape becomes available only to one player.
