The world breathes
Flame, leaves, water, distant light, banners and living presences sustain quiet motion even when no one is acting.
06 / ANIMATION
Motion makes material, state and relationship perceptible. It does not turn the illustrated world into a cartoon or compete with human Attention.
semantic motion contractFlame, leaves, water, distant light, banners and living presences sustain quiet motion even when no one is acting.
Ambient loops remain small. Focus gathers Attention. Activation may briefly expand, but it resolves into the material rather than becoming spectacle.
Stone settles, fabric yields, brass catches light, foliage moves in fields and luminous entities pulse. Nothing moves like a generic UI token.
A Component response can affect reflected light, nearby particles, vegetation or sound, while remaining bounded by the Scene’s Attention budget.
Every clip declares whether a new event blends, queues, completes or cancels it. Runtime behavior never depends on accidental timing.
Reduced-motion mode replaces spatial travel and looping movement with stable state, light, material and semantic announcements—not a diminished experience.
RUNTIME LIFECYCLE
ambientlooping · 4–20 slow-amplitude atmosphere, never required to understand stateproximity120–240 msthe world acknowledges approach without jumping forwardfocus140–220 mslight gathers at the semantic focus anchoractivation240–900 mscause, consequence and destination remain legibletransformation600–1800 msmaterial continuity explains what changedresolution320–900 msenergy returns to a stable authored stateportal passage700–2200 msorientation, destination preview and focus continuity are preservedANIMATION RECORD
{
"id": "atmospheric-breath",
"trigger": "ambient",
"durationMs": 12000,
"loop": true,
"amplitude": 0.01,
"channels": ["opacity", "material"],
"interruptionPolicy": "blend",
"reducedMotion": "Hold the stable authored atmosphere."
}At most one focal motion sequence should command an Area at a time. Ambient channels throttle by distance and Attention; offscreen loops pause. Consequential state changes remain perceivable through material, light, text and the semantic accessibility tree.