KidunaIsometric Scene System
KIDUNA DESIGNROYALS & ROGUESVISUAL CONSTITUTIONV0.1

07 / SCENE COMPOSITION

Composition
is runtime.

A Scene is not flattened art with hotspots. It is a layered, stateful arrangement whose visual and semantic structures agree.

10-step assembly
Grove reference Scene

BACKGROUND → STRUCTURE → GROUND → OBJECTS → ENTITIES → EFFECTS → PANEL → OVERLAY

01

Purpose first

Name the Realm, Scene Purpose, intended Activities, Sources and authorized intelligence before drawing geometry.

02

Light before objects

Choose horizon, weather, time and principal environmental light. These govern every later color and shadow decision.

03

Frame the world

Establish dark peripheral architecture or nature, one inhabited center, and at least two continuations beyond viewport.

04

Set ground + elevation

Build traversable and non-traversable fields, platforms, stairs, water and seam-hiding transition zones.

05

Place organizing forms

Use one dominant gathering, work, navigation, governance, exchange or custody form. Secondary forms support it.

06

Situate Components

Snap typed anchors, respect scale, compute depth, resolve collisions and connect materials to their surroundings.

07

Make presence legible

Choose contextual Avatar, Ki, Ally and Actor embodiments. Arrange Affinity, Attention and Authority spatially.

08

Apply light + atmosphere

Composite ambient, key, local, rim, shadow and reflection. Add depth haze and foreground framing.

09

Add state + motion

Use quiet environmental loops and world response. Overlays enter only when the Scene cannot speak clearly enough.

10

Validate in context

Test silhouette, focus, occlusion, contrast, accessibility, alpha, state transitions and a second lighting condition.

COMPOSITION RATIOS

70 / 20 / 10

70% environmental continuity · 20% meaningful interactive structure · 10% explicit informational treatment. These are starting constraints, not fixed coverage metrics.

ATTENTION BUDGET

One lead, three supports.

One organizing form may dominate. Up to three secondary pools of light may compete gently. Everything else breathes beneath the current Purpose.

Runtime contract

Aesthetic integrity is recomputed when Components move: depth key, occlusion, shadow receivers, local-light influence, reflection tint, overlap density and Attention prominence must all update together.