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World topology

Bellwether Island

Solid routes are physical. Dashed routes are permission-aware Portals. The normative SVG preserves adjacency while painterly references guide atmosphere.

Labeled Bellwether Island map

Every Scene

00

Bellwether Island Overview

Orient players to one coherent island and distinguish physical routes from permission-aware Portal routes.

01

Arrival Harbor

Deliver place, humor, choice, and the first family contact within two minutes.

02

The Lantern — Exterior

Make the ancestral home a legible hub whose layers imply several centuries without explaining them.

03

The Pitch Room

Turn one human intention into a playable, provisional Orientation and the first honest next step.

04

Compass Rose State Sequence

Provide an inspectable, non-diagnostic four-direction response to pitch evidence.

05

Stella's Observatory

Reveal patterns, Realm-scale horizons, strange signals, and orientation without turning Ki into an oracle.

06

Orson's Workshop

Make constraints, testing, repair, and capacity tangible and inviting.

07

Cadillac's Harbor House & Exchange

Let players understand value, Offers, conflicts, resource requests, and settlements without a Wall Street dashboard.

08

Psy's Underways

Provide puzzle, escape-room, hidden-network, and ambiguous time mechanics beneath the island.

09

Ruby's Expedition Yard

Turn readiness, logistics, rescue, and execution into cooperative play rather than combat spectacle.

10

Vesper's Terrace

Make invitation, agreement, dissent, consent, authority, and durable relationship spatially legible.

11

The Apiary Entrance

Show a Project ecology without literalizing it into a bee-themed attraction.

12

Apiary Project — Table

Give a new Project one persistent, legible table with enough capacity to make the first contribution real.

13

Apiary Project — Workshop

Expand a proven Project into several connected work Areas without losing the shared table or Project identity.

14

Apiary Project — Compound

Represent a mature Level 1 Project as a navigable compound with shardable Areas, shared state, and links outward.

15

The Grove & Wild Island

Provide quiet, ecological observation, ruins, social discovery, and non-instrumental play.

16

The Second Bell

Deliver one complete temporal mystery whose evidence supports several explanations and confirms none.