World topology
Bellwether Island
Solid routes are physical. Dashed routes are permission-aware Portals. The normative SVG preserves adjacency while painterly references guide atmosphere.
Every Scene
Bellwether Island Overview
Orient players to one coherent island and distinguish physical routes from permission-aware Portal routes.
01Arrival Harbor
Deliver place, humor, choice, and the first family contact within two minutes.
02The Lantern — Exterior
Make the ancestral home a legible hub whose layers imply several centuries without explaining them.
03The Pitch Room
Turn one human intention into a playable, provisional Orientation and the first honest next step.
04Compass Rose State Sequence
Provide an inspectable, non-diagnostic four-direction response to pitch evidence.
05Stella's Observatory
Reveal patterns, Realm-scale horizons, strange signals, and orientation without turning Ki into an oracle.
06Orson's Workshop
Make constraints, testing, repair, and capacity tangible and inviting.
07Cadillac's Harbor House & Exchange
Let players understand value, Offers, conflicts, resource requests, and settlements without a Wall Street dashboard.
08Psy's Underways
Provide puzzle, escape-room, hidden-network, and ambiguous time mechanics beneath the island.
09Ruby's Expedition Yard
Turn readiness, logistics, rescue, and execution into cooperative play rather than combat spectacle.
10Vesper's Terrace
Make invitation, agreement, dissent, consent, authority, and durable relationship spatially legible.
11The Apiary Entrance
Show a Project ecology without literalizing it into a bee-themed attraction.
12Apiary Project — Table
Give a new Project one persistent, legible table with enough capacity to make the first contribution real.
13Apiary Project — Workshop
Expand a proven Project into several connected work Areas without losing the shared table or Project identity.
14Apiary Project — Compound
Represent a mature Level 1 Project as a navigable compound with shardable Areas, shared state, and links outward.
15The Grove & Wild Island
Provide quiet, ecological observation, ruins, social discovery, and non-instrumental play.
16The Second Bell
Deliver one complete temporal mystery whose evidence supports several explanations and confirms none.