A Bell at the Harbor
arrive · choose one object to carry · reach the Lantern
scene.arrival-harborPlayable progression
Every quest has a valid state machine, failure state, solo fallback, and durable completion Record.
arrive · choose one object to carry · reach the Lantern
scene.arrival-harborstate an intention · answer adaptive questions · confirm or correct the pitch receipt
scene.pitch-roominspect the four signals · accept or disagree · choose a first quest
scene.compass-rosename a bounded Level 1 outcome · invite at least one needed role or accept solo fallback · claim a Project table
scene.apiary-entryfind the assumption locking the door · make two alternative frames · bring one useful possibility to a Project
scene.psy-underwaysselect one constraint · test a small build · record one failure and one repair
scene.orson-workshopinvite without pressure · make one boundary explicit · help a Project name a legitimate decision path
scene.vesper-terraceencounter another Source or consented asynchronous presence · exchange one bounded offer · decline or continue explicitly
scene.grovechoose an Ally presence · set Stance · grant one Wisdom scope · review denied capabilities
scene.apiary-entryaccept a visible outcome · create an Artifact or relationship Contribution · submit with provenance · receive acceptance or revision
dynamic.project-spaceinspect two requests · review conflicts · cast one non-binding signal · observe a governed decision
scene.capital-exchangecomplete a role-balanced milestone · write the next durable state · open a return path
dynamic.project-spacering the bell once · leave a note · recover an older version of the note · choose but do not prove an explanation · return
scene.time-anomalyhold an accepted Contribution · participate in a resource decision · create or use an Ally · complete the Second Bell · inspect the wider Reality Game bridge
scene.apiary-project-large